NVIDIA’s DLSS 3.5: This Should Be Impossible!

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NVIDIA’s DLSS 3.5: This Should Be Impossible!
NVIDIA’s DLSS 3.5: This Should Be Impossible!
️ Check out Weights & Biases and sign up for a free demo here: https://wandb.me/2mp

My paper on neural rendering:
https://users.cg.tuwien.ac.at/zsolnai/gfx/gaussian-material-synthesis/

My latest paper on simulations that look almost like reality is available for free here:
https://rdcu.be/cWPfD

Or this is the orig. Nature Physics link with clickable citations:
https://www.nature.com/articles/s41567-022-01788-5

Digital trends on DLSS 3: https://www.digitaltrends.com/computing/why-i-leave-dlss-3-off-in-games/

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Chapters:
0:00 What is DLSS?
0:58 Neural rendering
1:50 DLSS enters the scene
2:39 Step 1: Super resolution
2:56 Step 2: Optical flow
3:41 Ray Reconstruction
5:02 Results
6:09 Who gets this?
6:59 Not perfect
7:36 First Law of Papers

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#nvidia #dlss3

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